In the town of Kito, Riza comes across a man named Gojou who gets kidnapped by bandits with a sadistic nature. The bandits demand payment for Gojou, and once they get the payment they say they will let him go. Riza, however, pays their demands anyway. Eventually, Riza meets up with a boy named Katsura again, whom we then meet up with in the desert…
The first desert of Dekora starts off turning from one of the most beautiful expanses in the game, to start out a complete mess right off the bat. Gojou mentions that things have gotten "bad" around here, and that he would rather be somewhere else. Shortly after, we learn the character Kensuke, Gojou's cousin, was killed in the desert by bandits. In proving Riza's insecurity to go in without guards, Kensuke had been led into a trap in the sand, and the bandits then killed him. Riza didn't run out at once, though, and we learn Gojou is a coward in a lot of this situation.
The desert ends up giving you a lot of both mood and pace, too. There's a lot of random encounters, as well as wandering to find the ruins to have access to the Temple of Meifa, which unlocks the door for a lot of dialogue scenes. You also meet a lot of people along the way, too!
The stories you are supposed to be relating to the crowd as you go along are laid out more clearly, too. I don't know if it is just me, but I find the text in the town dialogues to be a lot more clear than in other games, like Final Fantasy X. There are a lot more things to do in each scenario, which is really nice.
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