The aim of the project is to create a full motion comics project. For this, we plan on creating an interactive map to be developed in three parts: score, script and motion. This will be a project that will allow students to create their own comics using their own material and to work within a safe environment where they can put their ideas into practice. The aim of the project will be to create and develop a set of tools for the development of motion comics. A short animation will be created based on a script. When the animation is completed the script will be added to the story board. A final animation will be created from the story board, using the scripts provided by the students.
Our research aims to explore the positive and negative features of the comics medium to create a dynamic design for a novel 3D animation. The collaborative approaches to comics can be used to create interactive animations in a way that they can be shared, discussed and enjoyed by a large audience and can be used in TV, Films and other mediums.
Comics can be viewed as a static piece of art or a constantly moving piece of media. In the former, a reader is simply moving through a sequence of static images, whereas in the latter, a reader is actively engaged in a sequence of events, the pace of which is dictated by the narrative. This research aims to examine two games for potential use in motion comics, one 2D and the other 3D. Games have been used in many forms as a medium for generating motion, as well as being used in some motion comics, but have not been used in the form of a full motion comics project.
We have also created some work to be used in a computer game which allows comics artists and and team of students to try their hand at making comics. There are some good games that have comics, but it is much easier to make them yourself.
I interviewed the composers and illustrators of these comics by phone about the strategies they use to create the experience of interactivity for their intended audience. The interviews address the questions:
2. The trainers may be big. After a few days, my PC stops to work well and the trainers take too much time to download. If you have a slow Internet connection, you may lose a few hours to download some trainers, just be patient, it will be worth it!
1. Always make sure that you are logged in to your Onedrive account on a computer that is working properly. (Not all the trainers are compatible with all the browsers). You can also download the trainers from a computer that is not your main computer.
Please Note: I added some trainers from my competitors in the marketplace since they are already on my Onedrive.Some of the images are also PNG to avoid it to be displayed as a gray image. I don't know if the legitimate PNG file is able to do it but I will add the gray version on the Onedrive too.
For the first time, all of the files for a user session are available for students to access from any device. Students have access to all files from any computer, tablet, or phone that is logged into their Onedrive account. Students can access their files from anywhere, 24 hours a day, 7 days a week. Files are uploaded to the cloud and made available on Onedrive immediately after the session. They are all uploaded to Onedrive at the beginning of the semester, so that students can begin using them during their first session in the fall. User training files are the only files not synced to Onedrive. 827ec27edc