Desktop Magic Engine
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The Magitek Engine is the base system used in the real-time strategy title which is powered by the Unreal Engine 4. The Magitek Engine also powers the Star Trek: Bridge Commander game, which was also made by the same development team.
Magitek is inherently bound by the rules of physics. It is commonly credited with the creation of machinery, mecha, robotics and other things that are real-world mechanical in nature. That is, anything made by human hands that is powered by or powered by magic in a game of Eberron.
Magitek is widely regarded as the result of a failed effort to bring a modern world to the Eberron setting. Similar to Stenciling from 3e D&D, Magitek was an attempt to bring the modern world to Eberron. In the case of Magitek, it was an attempt to combine magic with science and technology rather than fantasy.
However, if you have the time to learn, and are brave enough, and you know what you're doing, then there's no reason why you can't use any of the engines listed above. Most will have good tutorials for beginners, there are good books on programming (which is usually pretty easy to get started with) as well as the GearVR for easy access to first-person-view VR.
Now, most of the engines listed above are great tools for game development, but with a lot of them, you'll have to go through a lot of trial and error to get to grips with them. Even if you end up figuring out how to use them, the work you put in will mostly be for your own benefit (unless you're planning on hiring a programmer to do it for you). I wouldn't recommend any of them for your first game for this reason.
Additional information on the engine and documentation can be found at the Vuforia Developer Portal . Please refer to the Vuforia Developer Portal for information on the Vuforia API, SDK and tools as well as documentation on using the Vuforia Engine.
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