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Binkdx8surfacetype4




Binkdx8surfacetype4: What Is It and How to Use It


Binkdx8surfacetype4: What Is It and How to Use It




If you are a gamer or a developer, you may have encountered the term Binkdx8surfacetype4. But what is it and how to use it? In this article, we will explain what Binkdx8surfacetype4 is, what it does, and how to fix some common errors related to it.




Binkdx8surfacetype4


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What is Binkdx8surfacetype4?




Binkdx8surfacetype4 is a function name in the Bink video codec library. Bink is a proprietary video compression and playback technology developed by RAD Game Tools. It is widely used in video games to play pre-rendered cutscenes and in-game videos. Bink supports various platforms, such as Windows, Linux, macOS, PlayStation, Xbox, Nintendo, Android, iOS, and more. Bink can also handle various video formats, such as AVI, MP4, MOV, MKV, and more.


The function Binkdx8surfacetype4 is part of the Bink API (Application Programming Interface), which allows developers to integrate Bink into their games. The function Binkdx8surfacetype4 determines the type of surface that Bink will use to render the video on DirectX 8. DirectX 8 is a collection of APIs for handling multimedia tasks, such as graphics, sound, and input, on Windows platforms. The surface type can be one of the following values:



  • BINKSURFACE24 - 24-bit RGB surface



  • BINKSURFACE24R - 24-bit RGB surface with red and blue swapped



  • BINKSURFACE32 - 32-bit RGBA surface



  • BINKSURFACE32R - 32-bit RGBA surface with red and blue swapped



  • BINKSURFACE32A - 32-bit RGBA surface with alpha channel ignored



  • BINKSURFACE32RA - 32-bit RGBA surface with red and blue swapped and alpha channel ignored



  • BINKSURFACE4444 - 16-bit RGBA surface with 4 bits per channel



  • BINKSURFACE5551 - 16-bit RGBA surface with 5 bits for red, green, and blue, and 1 bit for alpha



  • BINKSURFACE555 - 15-bit RGB surface with 5 bits per channel



  • BINKSURFACE565 - 16-bit RGB surface with 5 bits for red and blue, and 6 bits for green



  • BINKSURFACE655 - 16-bit RGB surface with 6 bits for red and green, and 5 bits for blue



  • BINKSURFACE664 - 16-bit RGB surface with 6 bits for red and blue, and 4 bits for green



  • BINKSURFACEYUY2 - 16-bit YUV surface with 4:2:2 chroma subsampling



  • BINKSURFACEUYVY - 16-bit YUV surface with 4:2:2 chroma subsampling and U and V swapped



  • BINKSURFACEDXT1 - Compressed RGB surface using DXT1 algorithm



  • BINKSURFACEDXT5 - Compressed RGBA surface using DXT5 algorithm




The function Binkdx8surfacetype4 returns an integer value that represents the surface type. The developer can use this value to create a compatible DirectX 8 surface for Bink to render the video on. For example, if the function returns BINKSURFACE24R, the developer can create a D3DFMT_R8G8B8 (24-bit RGB) surface with D3DFMT_X8R8G8B8 (32-bit XRGB) format.


How to use Binkdx8surfacetype4?




To use Binkdx8surfacetype4, the developer needs to include the header file bink.h in their code. This file contains the declaration of the function and other Bink-related functions and structures. The developer also needs to link their code with the binkw32.lib library file, which contains the implementation of the function and other Bink-related functions. The developer can obtain these files from the RAD Game Tools website.


The syntax of the function Binkdx8surfacetype4 is as follows:


int Binkdx8surfacetype4( BINK * bnk );


The parameter bnk is a pointer to a BINK structure, which represents a Bink video file. The developer can use the function BinkOpen to open a Bink video file and obtain a pointer to a BINK structure. The function Binkdx8surfacetype4 returns an integer value that represents the surface type that Bink will use to render the video on DirectX 8. The developer can use this value to create a compatible DirectX 8 surface for Bink to render the video on. The developer can also use the function BinkCopyToBuffer to copy the video frame from Bink to the DirectX 8 surface.


Here is an example of how to use Binkdx8surfacetype4 in C++:


// Include the header file #include "bink.h" // Declare a pointer to a BINK structure BINK * bink = NULL; // Declare a pointer to a IDirect3DSurface8 interface IDirect3DSurface8 * surface = NULL; // Open a Bink video file bink = BinkOpen( "video.bik", 0 ); // Check if the file is opened successfully if ( bink ) // Get the surface type that Bink will use to render the video on DirectX 8 int surface_type = Binkdx8surfacetype4( bink ); // Create a compatible DirectX 8 surface // Assume that d3d_device is a valid pointer to a IDirect3DDevice8 interface d3d_device->CreateImageSurface( bink->Width, bink->Height, (D3DFORMAT)surface_type, &surface ); // Check if the surface is created successfully if ( surface ) // Loop until the end of the video while ( !BinkWait( bink ) ) // Decompress the next video frame BinkDoFrame( bink ); // Copy the video frame from Bink to the DirectX 8 surface // Assume that rect is a valid pointer to a RECT structure that defines the destination rectangle BinkCopyToBuffer( bink, surface, surface->Pitch, bink->Height, 0, 0, rect, surface_type ); // Render the DirectX 8 surface on the screen // Assume that d3d_device has a valid back buffer and render target d3d_device->CopyRects( surface, NULL, 0, d3d_device->GetBackBuffer( 0 ), NULL ); d3d_device->Present( NULL, NULL, NULL, NULL ); // Release the DirectX 8 surface surface->Release(); // Close the Bink video file BinkClose( bink );


How to fix some common errors related to Binkdx8surfacetype4?




Some common errors related to Binkdx8surfacetype4 are:



  • The procedure entry point _Binkdx8surfacetype@4 could not be located in the dynamic link library binkw32.dll. This error occurs when the game tries to load an incompatible or corrupted version of binkw32.dll. To fix this error, the user can try to reinstall the game or download and replace the binkw32.dll file from a reliable source.



  • The application failed to initialize properly (0xc000007b). This error occurs when the game tries to run on a 64-bit system with a 32-bit version of binkw32.dll. To fix this error, the user can try to run the game in compatibility mode or download and replace the binkw32.dll file with a 64-bit version from a reliable source.



  • The application was unable to start correctly (0xc0000142). This error occurs when the game tries to load an outdated or incompatible version of DirectX. To fix this error, the user can try to update their DirectX drivers or reinstall DirectX from Microsoft's website.




Conclusion




Binkdx8surfacetype4 is a function name in the Bink video codec library, which allows developers to integrate Bink into their games. The function Binkdx8surfacetype4 determines the type of surface that Bink will use to render the video on DirectX 8. The developer can use this value to create a compatible DirectX 8 surface for Bink to render the video on. The function Binkdx8surfacetype4 is part of the Bink API, which also includes other functions and structures for manipulating and playing Bink videos. The developer can obtain the Bink library files from the RAD Game Tools website. Some common errors related to Binkdx8surfacetype4 are caused by incompatible or corrupted versions of binkw32.dll or DirectX. To fix these errors, the user can try to reinstall the game, update their DirectX drivers, or download and replace the binkw32.dll file from a reliable source. Binkdx8surfacetype4 is a useful function for developers who want to use Bink in their games and create immersive video experiences for their players. library, which allows developers to integrate Bink into their games. The function Binkdx8surfacetype4 determines the type of surface that Bink will use to render the video on DirectX 8. The developer can use this value to create a compatible DirectX 8 surface for Bink to render the video on. The function Binkdx8surfacetype4 is part of the Bink API, which also includes other functions and structures for manipulating and playing Bink videos. The developer can obtain the Bink library files from the RAD Game Tools website. Some common errors related to Binkdx8surfacetype4 are caused by incompatible or corrupted versions of binkw32.dll or DirectX. To fix these errors, the user can try to reinstall the game, update their DirectX drivers, or download and replace the binkw32.dll file from a reliable source. Binkdx8surfacetype4 is a useful function for developers who want to use Bink in their games and create immersive video experiences for their players. In this article, we have explained what Binkdx8surfacetype4 is, what it does, and how to use it. We have also provided some examples of how to use Binkdx8surfacetype4 in C++ and how to fix some common errors related to it. We hope that this article has been helpful for you and that you have learned something new about Binkdx8surfacetype4. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading! ? I have already written a complete article on the topic "Binkdx8surfacetype4". I don't think there is anything more to add. If you want to read the article again, you can scroll up and see it. If you want me to write an article on a different topic, you can ask me. Thank you for your


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